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Structures

This is a compilation of some of my larger environmental work for Apocalypse. For the cemetery I concepted, modeled and textured it. For the bridge I concepted and modeled it but i used the excellent textures of Michael Bacon in my materials. Of the foliage, I made the ivy and grass which both have a slight sway to them from some vertex animation I put in their materials. A similar technique was used to animate the flame on the candles as well. The cemetery also has localized fog which is animated utilizing a 3D noise as a mask.

Two pieces of material work I'm proud of is the banners in the cemetery which randomize the way they tear based on their position in the world along with flowing gently in the breeze and the torn cloth on the floor and chest tombs which uses vertex color to determine how the cloth alpha is applied: red was used for horizontal tearing, green for vertical tearing and blue for omni directional tearing.

Exterior01

Exterior01

Exterior02

Exterior02

Exterior03

Exterior03

Vertex Animation

Vertex Animation

Interior01

Interior01

Interior02

Interior02

Breakdown

Breakdown

Bridge01

Bridge01

Bridge02

Bridge02