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Naturalia

So I decided to do this personal project for a lot of different reasons.

First, I’ve been doing stylized work for awhile and wanted to do something a bit more realistic, I wanted to go through a full production focused on Lumen and Nanite, and to do it all at the highest level of detail I could.

On the personal side I wanted to make something that I thought represented nature reclaiming mankind, the spark of life returning from whence it came, and to - in some way - commemorate a good friend of mine.

Hope you enjoy this quiet moment

This project was made in Unreal 5.4 utilizing Lumen GI, Lumen reflections, virtual shadow maps, nanite, nanite displacement, and a lot of custom materials. Assets were made almost exclusively with tiling materials utilizing packed textures used as masks to control the blending between them. All assets were hand made using Zbrush, Maya, Substance Designer, and Marmoset.